It's more along the line of "because i can" instead of necessity to me at the moment. It's a nice&interesting concept&theory to keep your brain busy, but with perfect machinery ingame, which doesn't suffer like maybe in real world of higher wear from running at max load, or is terrible inefficient at low or no load (standby), i don't see much use.
On an ore field different yields of miners crash anyway every longing for perfection in the end. In a proper production chain you can just work out ratios and place consumers symmetrically along belts. The only scenario i could think of would be my train unloading stations where i check only first chest to (de)activate the station - but even there my standard lane balancers together with buffer size within those chests make it work. When/where do you really need input balance? Usually it's about compression - fitting max items on belt. But if if you need both input and output balancing, then the more-costly underneathie design is required. Originally posted by Killcreek2:In situations where you only need output balancing, the simple belt-wiggle design is perfectly adequate (& cheaper to build). At this point, I'm just keeping it running because it's a problem that I want to solve. At this point, I'm not concerned with that at all since the entire thing is getting dismantled. Admittedly, the factory connected to that belt was cobbled together with no concern at all for any kind of symmetry, so the issue is of my own doing in the first place. This has a knockdown effect all the way to the miners which end up mining unevenly and mostly from one side. I've tried much more complicated belt setups with the same result, which I guess was to be expected since splitters never mix lanes.
In other words, that contraption is useless as soon as you have anything approaching a full belt. What happens at that point is that materials on the leftmost side of the screen slide in first, thus completly blocking anything on the right side of that belt. It hits the splitter and then moves on to the section where it merges both belts. To explain this a bit better, let's pretend that my lane balancer has the same arrangement as on the wiki. My belt is about as close to full as it gets and that lane balancer clearly fails at that point. The belt shown on the wiki isn't anywhere near full.
I started with the lane balancer seen on the wiki. I'm just wondering if there's a way to truly balance the 2 lanes of a belt.